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2.3. Project Three
2.3.1. UnoChair (pre-study)
Video 2.21
Video 2.21: The public presentation of the workshop UnoChair.

[45] The official documentation video of the workshop from UC3M is available at: https://www.youtube.com/watch?time_continue=37&v=yfP9ssdFgZI (Accessed 27 May 2018).

[46] Available at: https://www.youtube.com/watch?v=WZd2SkydIXA (Accessed 27 May 2018).

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[47] I find Pina Bausch’s approach to creating dramaturgy very similar to Alwin Nikolais’ (see the quote here in Section 2.1.2). Bausch says “if we avoid [trying to put explicit meanings] and if the audience are open to experience or feel things, I think there is the possibility of another kind of language. It’s not only choreography, but for me the stage is important, the space, the time, the music, the personalities; everything has to be brought together. It is not only a question of ‘Why do you not dance? Why do you do this?’ Actually the reason is, I am interested in a certain feeling that I want to express, something there is no word for” (quoted in Climenhaga, 2009: 62).

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[48] Available at: https://www.youtube.com/watch?v=ouYiTiiY3vg (Accessed 27 May 2018).

I was invited to Universidad Carlos III Madrid (UC3M) to take part in an interactive scenography workshop with the PhD student Javier Aparicio (Video 2.21). [45] For this workshop, I wanted to tether some objects to the Gametrak controllers rather than directly tether the controllers onto a performer’s body. While Aparicio and I were planning the workshop, we decided to turn very ordinary objects into interactive instruments to trigger sound. As a consequence, the objects could play different roles from their everyday interactions and could also become core choreographic stimuli to evoke dramaturgy. I suggested using chairs because they trigger a habitual physical interaction: the immediate temptation to sit down. Furthermore, because the workshop participants did not have any prior experience of performing with interactive systems, I thought chairs, with their familiar appearance, would make a good medium in which to invite them to experiment.

Aparicio’s original background is painting, and now he works on audiovisual scenography. When I told him about my idea of using chairs, he immediately recalled how chairs contain different meanings and roles in historical paintings. For example, in Paul Cézanne’s final version of The Card Players (1894–1895) the chair of the left-hand card player is drawn out of perspective. Later, this painting was rediscovered by the Cubists as a significant work showing “a new way of seeing” (Saltz, 2011). In George Grosz’s The Poet Max Herrmann-Neisse (1927), the chair seems to provide a place where Herrmann-Neisse could contemplate. In Study after Velázquez’s Portrait of Pope Innocent X (1953), Francis Bacon exaggerated the “isolated position of the dignitary” in Velázquez’s portrait of the Pope sitting on the Pope’s chair (Bayne, 2012).

I thought about how chairs were used in dance works to create different dramaturgy. In Pina Bausch’s Café Müller[46] (Figure 2.27), premiered in 1978, chairs are placed on the stage randomly. A female dancer constantly stumbles over them while walking around with her eyes closed. A male dancer observes and chases another male dancer, taking away some chairs so that the other dancer can move without obstruction. Sometimes he throws and pushes the chairs away as the other dancer moves around at fast speed. I felt that the sound of heaving and dragging wooden chairs built up a tension in the piece, although the work does not tell any specific story. [47] Another example is the second movement of Fase, Four Movements to The Music of Steve Reich (1982)[48]  by Anne Teresa De Keersmaeker, which choreographs Reich’s Come Out (1966) (Figure 2.28). In the dance film, two dancers sit on stools and repeat minimal and abstract gestural movements using only their hands and arms. They start moving looking towards the front and then gradually rotate their positions in different directions while sitting on their stools (see the score of the piece in Figure 1.23). The stools here restrain their lower body movement.

Figure 2.27: Café Müller by Pina Bausch.
Figure 2.28: The second movement of Fase, Four Movements to The Music of Steve Reich (1982) by Anne Teresa De Keersmaeker.
Figure 2.27
Figure 2.28

[51] This is my usual way of working with my collaborating dancers as I explain in Audio 2.2. Listen from 5:53.

Figure 2.29: Setting up chairs for UnoChair workshop.
Figure 2.30: I explain about my choreographic method at the UnoChair workshop.

After the workshop, I asked the participants about their experience. I found that my method worked as 'restriction' for those people who were trained as dancers, whereas the non-trained dancers felt it was an additional element to play with on the stage. One of the students from the conservatory even felt that the chairs and my interactive system with the Gametrak controllers limited the freedom of bodily movement too much. The student thought my method almost obstructed the beauty of the body itself. Although I may have made the student almost upset, I could at least assure them that my restrictive method worked effectively as a challenge for trained dancers.

After Aparicio and I shared our inspirations with the image of chairs as explained above, we initially thought about recreating the scene of Cézanne’s The Card Players. However, instead of producing a representation of a famous painting, we decided to simply place two chairs facing each other without a table and playing cards and let the participants evolve the dramaturgy from that condition. We titled the workshop UnoChair, a portmanteau for ‘unordinary chair’, and decided to tether four Gametrak controllers to each chair (Figure 2.29).

Aparicio prepared some melodic sound loops that were played with a synthesizer. I created a Max patch using these files so that these files could be triggered and manipulated by the tethered controllers on the left-hand chair. I created three variations that would play different sound files. For the first variation, I mapped one controller to change the playback speed of a sound file consisting of a short melodic musical box sound. The second controller added a delay effect to the same sound file. The third controller was mapped to sweep the frequency range of a melodic bass sound, which played two notes in loops, with a bandpass filter. The fourth controller added a granular delay effect using the plugin ++bubbler from Soundhack. I mapped different sound files for the second and third variations in similar ways. [49] 

[49] The detailed explanation of each variation in my MAX patch for UnoChair is in Appendix E.

I prepared some metallic, rough, and granular sounds as a contrast to Aparicio’s melodic sound loops (Video 2.22). I wanted to provide somewhat abstract sounds so that the participants were not predominantly directed by the melodic sounds. I mapped my sound files so that they would be triggered by the tethered controllers on the right-hand chair. I used the same poly~ player that I had created for NEON, and assigned three different combinations of sounds to each variation. I added reverb and ++bubbler effects and manually controlled their parameters during the performance.

We had nine participants, from several different backgrounds: one student in performing arts from UC3M, four students in contemporary dance from the Royal Conservatory of Dance Mariemma, two street dancers, one theatre teacher at a school, and one exchange student in linguistics. For the purposes of my research, it was an interesting group of people because I could observe how my interactive Gametrak system would be interpreted by people from various backgrounds.

Video 2.22: The demo of the sound synthesis for the right-side chair in UnoChair. [50]

First, I explained my choreographic method to the participants and why had I decided to use the Gametrak controllers and chairs for this workshop (Figure 2.30). Second, I let the participants freely explore the chairs with the tethered Gametrak controllers. For this part I did not activate the interactive sound system so that the participants could think about movement materials at this stage and not worry about sound. Last, I activated the interactive sound system and the participants improvised with the chairs by listening to the sound. The participants could not only move the chairs around, but also detach the controllers from the chairs and tether them onto their bodies.

[50] I prepared three different sound files for each poly~ sound player but later I realised that by mistake I only played one of the sound files with the first player all the way through during the workshop. There was a false connection between the on/off toggle of the first player and the buttons to control the variations. This video demo shows how it would have sounded if there had been no false connection.

I did not explain in advance to the participants what kind of sound they would trigger so that they would naturally reveal the sound composition and move accordingly. [51] However, when there were lots of people trying to move the chairs and rearrange the Gametrak controllers, the participants became too distracted by each other and no longer cared about how and what kind of sound they were triggering. I therefore decided to set some rules for the number of people that could be on stage at once, and also the number of people who could rearrange the Gametrak controllers. We decided to have a maximum of three participants on the stage, at least one of whom should be in a passive position. That passive participant was not allowed to rearrange the Gametrak controllers, only respond to the other participants.

Video 2.23: Improvisation with the chairs at UnoChair workshop. Example 1.
Video 2.22

Depending on the mood of the sound composition and the mix of people, several different dramaturgies were evoked. Video 2.23 shows an improvisation by three participants using the first variation of sound composition. They all came from different backgrounds – a theatre teacher, a linguistics student, and a contemporary dance student. While the contemporary dance student carefully checked how far he could move with the cables of the controllers, the two non-dancers quickly adapted to the situation and created a drama as if they were chasing each other. They played with the chairs a lot by dragging them away or by placing them onto each other’s body.

Video 2.24: Improvisation with the chairs at UnoChair workshop. Example 2.
Video 2.23

Video 2.24 shows a mixed group of one performing arts student, one contemporary dance student and one street dancer improvising with the second sound composition variation. While the street dancer moved the chairs to check what kind of sounds he could trigger, the contemporary dance students created possible movement materials with the chairs. For example, the male student lifted the female student onto the chair, and then the female student approached the street dancer and interacted with his movements of the chair. Eventually, the street dancer joined the dramaturgy created by the other students as though there was a triangular relationship between them.

Video 2.25: Improvisation with the chairs at UnoChair workshop. Example 3.
Video 2.24

Video 2.25 shows a mixed group of two contemporary dance students and one performing arts student improvising with the third variation of sound. In this variation, Aparicio’s melodic sound stood out with a wave-like frequency sweeping effect. Together with my high-pitched bird-like sound it seemed to provoke the participants emotionally, compared to the other sound variations. While the two contemporary dance students were improvising with the chairs, the performing arts student decided to just lean on the wall and speak words that came into his mind as he watched the other two participants.

Video 2.26: Improvisation with the chairs at UnoChair workshop. Example 4.
Video 2.25

Video 2.26 shows a group of two street dancers improvising with the first sound variation. At the beginning of the workshop these two had tried to figure out how to do their street dance routines such as windmill while tethered to the cables, rather than improvise with the sound. As they watched and improvised with the other dancers, they gradually started to interact with the chairs differently.

On the day of public presentation, two of the participants and Aparicio decided to perform to the public. We also invited one of the audience members to be in the performance. I manually faded in and out different sound variations and the changes of sound became cues for each performer to go onto the stage. The performance started with a solo improvisation by the contemporary dance student and then gradually the other performers joined one by one. Even though the transitions between different variations of sound were not always smooth, it was a good exercise for me to think about my next project. Some interesting movement materials were performed with my sound composition during the presentation. For example, the moment when the performing art student lingered on the chair by pulling one cable of the Gametrak controllers with his hand, and the other two followed his posture on the other chair (see Video 2.21 from 10:10 to 13:00). The most interesting moment was when the invited audience member joined as a passive participant for the last part of the performance (see Video 2.21 from 15:30 to 19:28). I faded in the third sound composition variation and the passive participant sat on the right-hand chair. The remaining performers carefully tethered cables onto her body and moved her tethered body parts to create different postures. This moment made the rest of the performers more aware of the entire performance environment rather than busily focused on playing the interactive system. 

Figure 2.29-uno
Figure 2.30-uno
Video 2.26-uno
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