Towards a poetics of restriction
Jung In Jung
​
PhD in Music and Music Technology
Centre for Research in New Music
University of Huddersfield
jungin.j@gmail.com
Appendix F
This is additional information for Section 2.3.2. Temporal. This is an additional explanation to loading the Max patch in /3.Max_vvvv_patches/2.3.2. Temporal/0.TOP-Temporal.maxpat.
​
First, the Gametrak data was received using the same interface patch I created for previous projects in 1.muxshield_master-temporal.maxpat (see Appendix B). I created a switch with which I could control whether the simulation or the real Gametrak data flowed into the main Max patch.
Below is the first part of the main Max patch 0.TOP-Temporal.maxpat. It receives the Gametrak data from 1.muxshield_master-tempral.maxpat and maps it to control some sound parameters in this patch. I sometimes also used the MIDI controller ‘nanoKONTROL2’ from Korg to test the patch without Gametrak controllers (the controller patch is 3.korg_nanokontrol.maxpat). I created a switch with which I could choose whether to receive data from the Gametrak controllers or the MIDI controller.
In the main Max patch 0.TOP-Temporal.maxpat, the right audio folder for each poly~ sound player should be dragged and dropped as indicated in the patch.
The right audio folders for the rest of poly~ sound players should be dragged and dropped as indicated.